Feathers
New players start with 10. The Market sells more for 5 gold each, and buys them back for 1.
Territory
A flag claims a circle of the real map: your street, your park, the corner shop. Plant the next one at its edge and your land grows, street by street, as far as you care to walk.




Flags
Your first flag can go anywhere on the map. Every flag after that goes down where you stand: a ghost of it follows you, you aim it with a tap, the mouse or by walking, and put it down. It goes up 10 seconds later, and its land, monsters and resources come alive.
Flag tiers
Harden a flag, then raise it into an Obelisk to fly to or a Command Tower that guards it. Upgrading takes 20 seconds standing by the flag, and a rival's blow breaks it off, so pick your moment.

Plant
Holds 200 metres of the real map. Plant as many as you like, at any level.

Harden
Tougher, and the step to either of the two that follow.

Raise
A waypoint: fly here from anywhere in the world for feathers.
Up to 100 each.

Raise
Shoots monsters, your enemies and their siege engines anywhere on its flag.
Up to 100 each.
A Hardened Flag becomes one or the other, never both. A flag on water stays a buoy and can’t be upgraded. Every tier holds the same 200 m of land.
Who may come in
Each flag has its own access, five steps from just you to everyone. Whoever it lets in may walk, gather, catch and use things there; only you and those with passage may build.
Name a player or a realm your enemy and they’re shut out of every flag you hold, public ones too, within seconds. Give a friend passage and they may come onto all your land but your Personal flags.
Travel
Flags that touch are one long walk. Anywhere else is a flight: one feather for every 100 miles, and you're there in 5 seconds, with no loading screen, straight into whatever is happening.
New players start with 10. The Market sells more for 5 gold each, and buys them back for 1.
Once every 4 hours you may move anywhere on land for free: pick a spot on the map, or go to the shared start.
The Map app shows every flag, territory, city and realm on the real map. Tap a flag to walk, fly or attack.



Building
The Build app’s shelves hold houses, workbenches and forges, storehouses, farms, wells, palisades, watchtowers, campsites and five lights for the night. Pick one and its ghost appears in front of you: put it down anywhere on your land, and it builds itself in at most 20 seconds.
Attack and defence
Anyone of level 3 or more may attack another player's flags and buildings, from the edge of their own land. New players get 72 hours of shelter first, and no flag falls in a single day.
A Command Tower on the flag shoots whoever attacks it, and hitting it makes you its owner’s enemy.
Each attacker lands one blow a day on it, and blows can't take it below 50% of its life.
From half life a torch sets it alight: it burns away over 24 hours unless it is repaired.
It falls. For 48 hours 25% of what it cost lies round it as loot, the attackers' first.
Repair anything damaged from its menu: it puts a fire out at once and climbs back to full within 4 hours, for 50% of what the missing part cost. Command Towers shoot whoever attacked you.
There’s no upkeep. Only if you’re away 30 days do your flags start to crumble, 10% of their life a day, and coming back stops it.
A flag that crumbles away leaves ruins for 30 days. Anyone may claim them for 25% of what the flag cost, and its old owner for nothing.
The world draws each territory as one outline round its flags, with thin lines between them: yours in gold, everyone else’s in cream, wild flags in rust brown. Tap any flag in the world for a card with whose it is, its life, and what you may do there.
Be there on day one
Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.